Cake Please!


We have made another interactive logo for Santa Monica Studio. This time it was for the production called “Fat Princess”. You can eat and rotate the cake with SIXAXIS sensors while the game is loading.

The credits are:

John Wu (The Real John Wu) - design, graphics, animation
rork - graphical logo
bonzaj, kinga, misz - code and scripting

26 March 2010

An Interactive Logo for “God Of War III”


The same logo that we have made for “God Of War Collection” was used in front of “God Of War 3″!

The credits are:

maq/floppy - fluid flow algorithm
rork - graphical logo
misz, bonzaj, kinga - code, design and the rest

14 March 2010

An Interactive Logo for “God Of War Collection”


Since “God Of War Collection” trailer has been officially announced, we can now show you our latest production which is … an interactive logo. Like in the old days intros were executed before games, our logo is executed before newest “GoW”. I think that the most interesting thing about it is that the logo is interactive - you can control the flow of blood, popping symbols etc. Notice that there might be something hidden in the flow :).

The credits are:

maq/floppy - fluid flow algorithm
rork - graphical logo
misz, bonzaj, kinga - code, design and the rest

17 October 2009

tomkh’s programming reel


Hello. One of our members - tomkh has released a programming reel. The soundtrack was provided by blz. Check it out!

28 February 2009

More Music and Free to use HDR cubemap …


The downloadables section haven’t been updated in ages. In order to change it we have added two new interesting pieces created by our members.

First is a package of two music tracks by Blz from his upcoming album “The Book Of Chapters”.
Second is a HDR cubemap made for “Into the Pink” by Rork and Gorzyga. It’s distributed under Creative Commons license so basically you can use it for free as long as you preserve the information about original authors.

14 January 2009